Introduction to Computer Science through Game Design
This course is a great way to hook kids who are curious [and possibly unsure] about programming. The curriculum covers basic principles of computer science and game design, including fundamental programming concepts such as variables, conditionals, loops, and arrays.
Students are introduced to programming in a step-by-step, easy to follow method. They are immediately engaged in fun game design projects that give them a positive experience and increases their confidence. Students learn how to plan, design, code, and test software by building two dimensional (2D) games using the scripting language GML in GameMaker Studio™.
They learn game design principles such as:
- game balance,
- player feedback, and
The course culminates with students working in design teams to create an original, standalone, portfolio-worthy game that can be played by family and friends.
Price includes access to the digital course curriculum for one school year, per classroom (up to 25 students).